#include "CGameRockMan.h"
#include"CDevice.h"


CGameRockMan::CGameRockMan()
{

}

void CGameRockMan::Init()
{
	View::GetInstance()->InitClienWindow();
	CDevice::GetInstance()->InitDirect3D();
}

void CGameRockMan::Pause()
{
	this->m_isPaused = true;
}

void CGameRockMan::Resume()
{
	this->m_isPaused = false;
}

void CGameRockMan::Destroy()
{

}

void CGameRockMan::ProcessInput()
{
	//CInput::GetInstance()->ProcessKeyboard();
	//CInput::GetInstance()->Update();
}
